![]() One common use for this configuration would be to setup a discrete low-latency headphone mix with UAD processing - audio can be sent from the DAW into Virtual Channels in Console where UAD plug-ins can be applied, and from there the signal can be sent to a Cue send or output along with the live Apollo input channels to create a custom headphone mix.Īnother use for this configuration would be to play a virtual instrument in real-time through UAD plug-ins while maintaining low latency. ![]() This article will guide you through the steps required to configure both your DAW and Console software to send audio from your DAW to Virtual Channels in Console.
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